Drawings
*Note that all the dimensions of the DXP schematics are in inches.
Game Frame
(1) Holes on the pond’s surface for the fish tubes
(2) Window to deter players from reaching the fish with their hands
(3) Incline for the balls to roll on
(4) Section for ball retrieval
(5) Section for gift retrieval
(1) Holes on the pond’s surface for the fish tubes
(2) Window to deter players from reaching the fish with their hands
(3) Incline for the balls to roll on
(4) Section for ball retrieval
(5) Section for gift retrieval
Fish Tube
The player throws the balls into the fish tube to feed the fish and score a point.
As the ball enters the tube, it is funneled into a smaller tube which breaks the IR beam to send a signal to the C32 microcontroller.
The player throws the balls into the fish tube to feed the fish and score a point.
As the ball enters the tube, it is funneled into a smaller tube which breaks the IR beam to send a signal to the C32 microcontroller.
Gift/SWAG Dispenser
The shaft of the dispenser’s disk is attached to the servo motor’s output, which is controlled by PWM.
Gumballs are dispensed when the disk’s hole and the jar’s hole are in phase.
The shaft of the dispenser’s disk is attached to the servo motor’s output, which is controlled by PWM.
Gumballs are dispensed when the disk’s hole and the jar’s hole are in phase.
Fish Head
The bright green LED is placed through the eye hole and light up when the fish is hungry.
The bright green LED is placed through the eye hole and light up when the fish is hungry.
Evil Fisherman
The shaft is connected to the output of a 12V DC motor, which is controlled by PWM.
The fishing rod smacks the player’s balls away from the fish.
The shaft is connected to the output of a 12V DC motor, which is controlled by PWM.
The fishing rod smacks the player’s balls away from the fish.